The official description credits three characters to DoctorNowhere: The Locust, Boiled One, and Boy and the Bath. The lobby names the opponent before the night starts, so you should know who is outside. The job does not change. Keep him out until 6:00 a.m.
No recording describes what any of the three looks like. Do not identify them by a face. Use the lobby pick and, for The Locust, the on-screen tip.
What is actually different
| Creature | How the name is confirmed | What the nights add | What not to assume |
|---|---|---|---|
| The Locust | Lobby pick, sometimes heard as "Locus," plus the tip "The locust doesn't breach lit areas." | Works doors and windows on both floors, jumps a window, cuts power without searching rooms, and in one restore vanished when the lights returned. | That a flashlight counts as a lit area. The game never defines the phrase. One group turned flashlights off while waiting. The verified light play is house power and floodlights. |
| The Boiled One | A named opponent in the same keep-him-out mode. A hard-difficulty night is on record. | Footsteps, floor changes, doors he opens himself, a sneak through a door, and a fuse cut. Hiding in a basement and the place-swap both got that player to 6 a.m. He runs off quickly when confronted and also feints. | That he is the easy creature. The same player predicted an easy night and called it way too hard afterward. Light toggles and shouting were not shown to change what he did. |
| Boy and the Bath | Named in the official credit, and a five-player lobby discussed a pick that came through as the boy in the bath. | Nothing unique is confirmed. A door-forcing Easy session was never identified as this creature. | Locust light tricks or a "weakest creature" label. Play the shared siege. |
One player who had failed against The Locust called that night impossible and then survived The Boiled One. That is one person's comparison across separate runs, not a stat. Another daytime lodge moment flashed "new monster" without a name. The credited roster is still three.
The plan that covers all three
- Scare-off at the entrance he is touching: look, shut, floodlight, if the power is up.
- If the power dies, wait until he is outside, then flip the breaker.
- If "Breach active" plays, hide unseen with the flashlight off, or leave until he exits.
- Stay through 6:00 a.m. Players expected The Locust to walk off at morning. A recorded round does not actually show that exit. Keep defending until the lobby takes you back.
The paper ball is not a counter. A player carried one and taunted with it. No hit is shown.
Read the creature pages for the night each name actually has, then come back here when the lobby pick changes. The shared behavior page in the walkthrough is the loop. These rows are only the differences.
